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#HOW TO GET INTO MINECRAFT MODDING HOW TO#
There are several tutorials on the forums on how to set up your preferred IDE for Starsector modding: Eventually, (you do NOT need to set up an IDE for making a basic ship or weapon!) an IDE for editing scripts and compiling a.If you're already familiar with GIMP that's also an option, but it's much less user-friendly and more difficult to learn than Krita. An art program that supports transparency layers: Adobe Photoshop is the standard, but some people use Krita (which is free) to good effect.csv files: If you have a license for Microsoft Excel you can use that (as long as your language is set to US English or else it saves wrong), otherwise I recommend downloading the free Ron's CSV Editor. Notepad++ is lightweight, blazing fast, and Windows-only, but lacks some useful features, such as json validation.VS Code is cross-platform and full-featured, with thousands of extensions.The Notepad program that comes with Windows is bad and you shouldn't use it.
#HOW TO GET INTO MINECRAFT MODDING MOD#
By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing familiarity with the concepts and processes involved in implementing these.įirst, lets go over what we're gonna need: The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding - a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod.
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